The Big Picture
The Multi-Verse
The campaign world is one of a multiplicity of realities, each connected to one another but separated by a potential energy difference and a change in the fundamental harmonics of the universe. This energy gap must be overcome and the harmonics matched before an opening can be created. Provided this is done, dimensional travel is possible - if not easy or reliable. Each dimension has its own rules and physical laws, many of which break our own (e.g. a dimension in which the void between stars is composed of chocolate pudding). Dimensions that are known to exist are the five elements, void (used to create a Sphere of Annhilation), death and shadow. Many others are rumored.There are two general levels of connecting to another dimension, or plane.
The concept of "infinite Earths" does not exist - there are no known alternate worlds and jumping across a dimension to pick up a plasma rifle just won't be happening. Nor will there be evil clones of the characters from a parallel-but-twisted world. When those guys appear, it will be because your characters have pissed off a necromancer, who went and got hold of some part of your bodies (e.g. hair) and created simulacrums to impersonate and discredit you. Not that I've thought about it or anything.
As a note, spells that create elemental effects do not necessarily have a trans-dimensional effect - a fireball spell shapes the magic field in this dimension. Magic is very much an 'easiest path' effect.
Loma
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Climate Zones: Red is mountainous terrain, green is forest or grassland, yellow is scrubland or desert, and blue is taiga / tundra. Major rivers are also indicated. |