Ranged Weapons
Most ranged weapons are illegal to carry around on an everyday basis, and the campaign world isn't that dangerous anyway. Special permits, mutant powers or a high Concealment skill will allow you to carry most of these, but keep in mind that no cop likes to see deadly weapons being carried down the street and will probably radio it in at the very least.
Muscle-Powered
| shuriken | 1/2 d6 RKA, 1 Charge (recoverable), OAF | Cost: 10 active, 4 real |
|---|---|---|
| light bow & target arrows | 1d6 RKA, Armor Piercing, 20 Charges, Costs END, OAF | Cost: 26 active, 10 real |
| hunting bow & razor-tipped arrows | 2d6 RKA, Armor Piercing, 12 Charges, Costs END, OAF | Cost: 45 active, 18 real |
| Things (chairs, cars, trees, other characters, those sorts of things) | You do your STR damage to both your target and the thrown object, limited by the objects DEF+BODY. | Cost: varies - do you have insurance? |
Guns
| standard pistol (.38 Special, Walther PPK) | 1d6 RKA, 8 Charges, OAF | Cost: 15 active, 6 real |
|---|---|---|
| big pistol (.44 Magnum) | 2d6 RKA, 6 Charges, OAF | Cost: 30 active, 11 real |
| submachine gun (Uzi, Thompson) | 1d6 RKA, 30 Charges, Autofire x5, OAF | Cost: 26 active, 13 real |
| rifle (Springfield M1903, M-1 Garand) | 2d6+1 RKA, 8 Charges, OAF | Cost: 35 active, 14 real |
| assault rifle (M16, AK47, FN-FAL) | 2d6 RKA, Autofire x5, 10 Charges, 2 Clips, OAF | Cost: 45 active, 22 real |
| net gun | 4d6 Entangle (net), 1 Charge, OAF | Cost: 40 active, 10 real |
Energy Weapons
| energy pistol | 7d6 EB, 16 Charges, OAF | Cost: 35 active, 17 real |
|---|---|---|
| energy rifle | 9d6 EB, 12 Charges, OAF | Cost: 45 active, 20 real |
| taser pistol | 4d6 NND (Force Field or non-conductive Armor), 6 Charges, OAF | Cost: 40 active, 15 real |
| taser rifle | 3d6 NND (Force Field or non-conductive Armor), Autofire x5, 15 Charges, OAF | Cost: 45 active, 22 real |
| shock cannon | 4d6 EB, Area Effect (line), 30 Charges, STUN Only, OAF | Cost: 45 Active, 18 real |
Ammunition
| Armor Piercing | This is reasonably common, though illegal, and may be applied to most weapons. |
|---|---|
| HAPI-TAPS | Holistic Anti-Paranormal bullets. These are hollow-point bullets made from cold iron and silver, filled with holy water, mercury and a wood sliver, with military versions also containing white phosphorus. They don't do any extra damage but will activate appropriate Susceptibilities and Vulnerabilities. |