Heavy Weapons
These are listed to give you an idea of how deadly the world is. If you obtain and use any of these, don't be surprised if PRIMUS calls down an assault squad and asks you what you're doing with restricted military hardware (then tries to confiscate it if you don't have the permits).
| M-60 Light Machine Gun | 2d6+1 RKA, 100 Charges, Autofire x5, OAF | Cost: 87 active, 43 real |
|---|---|---|
| .50 Cal HMG | 3d6 RKA, 200 Charges, Autofire x10, OAF | Cost: 124 active, 62 real |
| Mortar | 3d6 RKA, Explosion, Indirect (from above), 12 Charges, only vs. ground targets (-1/4), shot takes extra segmentto arrive (-1/4), OAF | Cost: 79 active, 32 real |
| 105mm Artillery | 4d6 RKA, Explosion, loses 1 DC per 2", Indirect (from above), 30 Charges, shot takes full turn to arrive (-1), OAF, Bulky | Cost: 135 active, 39 real |
| 155mm Howitzer | 5d6 RKA, Explosion, loses 1 DC per 3", Indirect (from above), 30 Charges, shot takes full turn to arrive (-1), OAF, Bulky | Cost: 187 active, 53 real |
| Light Anti-tank Weapon (LAW) | 4d6 RKA, Armor Piercing, 1 Charge, takes full Phase, OAF | Cost: 90 active, 20 real |
| Surface-to-Air Missile (SAM) | 5d6 RKA, Explosion, No Range Penalty, 1 Charge, takes full Phase, OAF | Cost: 150 active, 33 real |
| Wire Guided Missile (TOW) | 6d6 RKA, Armor Piercing, No Range Penalty, 1 Charge, takes full Phase, OAF | Cost: 180 active, 40 real |
| Flamethrower | 2d6 RKA, Area Effect (Line), Continuous, Uncontrolled, 30 Charges, takes full Phase, OAF | Cost: 112 active, 45 real |
| M1A1 HEAT shell | 5d6 RKA, Armor Piercing | bought as part of the tank |
| M1A1 HEAP shell | 3d6 RKA, Explosion | bought as part of the tank |
Explosives
| concussion grenade | 6d6 EB, Explosion, 4 Charges, OAF | Cost: 45 active, 15 real |
|---|---|---|
| fragmentation grenade | 2d6 RKA, Explosion, 4 Charges, OAF | Cost: 45 active, 15 real |
| smoke grenade | 4" Darkness (normal sight), 2 Charges (lasts 1 minute), OAF | |
| Dynamite, 1 stick | 8d6 EB, Explosion, 1 charge, OAF | Cost: 37 active, 12 real |
| Dynamite, bundle | 12d6 EB, Explosion, 1 charge, OAF | Cost: 90 active, 30 real |
| Nitroglycerine, 1 cup | 10d6 EB, Explosion, 1 charge, OAF, goes off at the slightest little thing | Cost: 75 active, 25 real |
| Nitroglycerine, 1 liter | 14d6 EB, Explosion, 1 charge, OAF, goes off at the slightest little thing | Cost: 105 active, 35 real |
| Gas tank in a vehicle | 5d6 RKA, Explosion | Cost: N/A |
| Tank farm (gas & oil reserve) | 10d6 RKA, Explosion, loses 1 DC per 50"
plus 30d6 EB, Explosion, loses 1 DC per 50" | Cost: N/A |
| Low-yield air-burst nuclear weapon | 20d6 RKA, Explosion, loses 1 DC per 50" (thermal pulse incinerates everthing within 2 miles)
plus 20d6 RKA, Explosion, loses 1 DC per 125" (concussive blast levels everything within 5 miles) plus 5d6 RKA, NND (radiation life support), Does BODY damage, loses 1 DC per 1500", Continuing, Uncontrolled (radiation eventually kills everyone within 9 miles) | Cost: far too high |