Heavy Weapons

These are listed to give you an idea of how deadly the world is. If you obtain and use any of these, don't be surprised if PRIMUS calls down an assault squad and asks you what you're doing with restricted military hardware (then tries to confiscate it if you don't have the permits).

M-60 Light Machine Gun 2d6+1 RKA, 100 Charges, Autofire x5, OAF Cost: 87 active, 43 real
.50 Cal HMG 3d6 RKA, 200 Charges, Autofire x10, OAF Cost: 124 active, 62 real
Mortar 3d6 RKA, Explosion, Indirect (from above), 12 Charges, only vs. ground targets (-1/4), shot takes extra segmentto arrive (-1/4), OAF Cost: 79 active, 32 real
105mm Artillery 4d6 RKA, Explosion, loses 1 DC per 2", Indirect (from above), 30 Charges, shot takes full turn to arrive (-1), OAF, Bulky Cost: 135 active, 39 real
155mm Howitzer 5d6 RKA, Explosion, loses 1 DC per 3", Indirect (from above), 30 Charges, shot takes full turn to arrive (-1), OAF, Bulky Cost: 187 active, 53 real
Light Anti-tank Weapon (LAW) 4d6 RKA, Armor Piercing, 1 Charge, takes full Phase, OAF Cost: 90 active, 20 real
Surface-to-Air Missile (SAM) 5d6 RKA, Explosion, No Range Penalty, 1 Charge, takes full Phase, OAF Cost: 150 active, 33 real
Wire Guided Missile (TOW) 6d6 RKA, Armor Piercing, No Range Penalty, 1 Charge, takes full Phase, OAF Cost: 180 active, 40 real
Flamethrower 2d6 RKA, Area Effect (Line), Continuous, Uncontrolled, 30 Charges, takes full Phase, OAF Cost: 112 active, 45 real
M1A1 HEAT shell 5d6 RKA, Armor Piercing bought as part of the tank
M1A1 HEAP shell 3d6 RKA, Explosion bought as part of the tank

Explosives

concussion grenade 6d6 EB, Explosion, 4 Charges, OAF Cost: 45 active, 15 real
fragmentation grenade 2d6 RKA, Explosion, 4 Charges, OAF Cost: 45 active, 15 real
smoke grenade 4" Darkness (normal sight), 2 Charges (lasts 1 minute), OAF Cost: 40 active, 15 real
Dynamite, 1 stick 8d6 EB, Explosion, 1 charge, OAF Cost: 37 active, 12 real
Dynamite, bundle 12d6 EB, Explosion, 1 charge, OAF Cost: 90 active, 30 real
Nitroglycerine, 1 cup 10d6 EB, Explosion, 1 charge, OAF, goes off at the slightest little thing Cost: 75 active, 25 real
Nitroglycerine, 1 liter 14d6 EB, Explosion, 1 charge, OAF, goes off at the slightest little thing Cost: 105 active, 35 real
Gas tank in a vehicle 5d6 RKA, Explosion Cost: N/A
Tank farm (gas & oil reserve) 10d6 RKA, Explosion, loses 1 DC per 50"
plus
30d6 EB, Explosion, loses 1 DC per 50"
Cost: N/A
Low-yield air-burst nuclear weapon 20d6 RKA, Explosion, loses 1 DC per 50" (thermal pulse incinerates everthing within 2 miles)
plus
20d6 RKA, Explosion, loses 1 DC per 125" (concussive blast levels everything within 5 miles)
plus
5d6 RKA, NND (radiation life support), Does BODY damage, loses 1 DC per 1500", Continuing, Uncontrolled (radiation eventually kills everyone within 9 miles)
Cost: far too high