Mind Lady!
This is a good example of building a character off a different Archtype; I wanted a Mentalist that could take care of herself in combat. With an OCV 8, 7d6 punch, an OECV 6, 5d6 Ego Attack and DCV 10 all the while, I think I succeeded. The Clairsentience is over the active point limit but with the 'No Consious Control' it's more of a plot device than an effective power. Buying a HA and skill levels to fulfill the Archtype 'minimum 20 points in Martial Maneuvers' requirement is pushing it, but since it's not abusive I'll let it slide.
+-----------------------------------+----------------------------------------+ |VALUE CHARACTERISTIC COST BASE PTS|NAME: Samantha Gregory | | 13 Strength x1 10 3|HERO ID: Mind Lady | | 23 Dexterity x3 10 39|PLAYER: Jarreas Underwood | | 18 Constitution x2 10 16|----------------------------------------+ | 10 Body x2 10 0| PTS POWERS END| | 18 Intelligence x1 10 8| 5 Profession (martial arts | | 18 Ego x2 10 16| teacher) 13- | | 15 Presence x1 10 5| 1 License for Profession | | 12 Comeliness x1/2 10 1| 14 4 1/2D6 HA,"various martial | | 8 Physical Defens x1 3 5| attacks" 1| | 8 Energy Defense x1 4 4| 10 2 Levels: Melee combat,related | | 6 Speed x10 3.3 27| group | | 7 Recovery x2 7 0| 3 Paramedic 13- | | 36 Endurance x1/2 36 0| 3 Acting (conceal abilities) 11- | | 26 Stun x1 26 0| 40 MP (50),"psionics | | Characteristics Cost: 124| (clairsentience)",Extra Time | +-----------------------------------+ (-1/4),only to start power | |DISADVANTAGES BASE: 100+PTS| 5u Clairsentience,Sight,see future, | |Metagene 10| see past,No Conscious Control | |DNPC,"martial arts students 10| (-2) 6| | (collectively)",normal,appear | 3u 6D6 Mind Scan,+10 Plus To Roll, | | 8- | Concentrate(-1/2),0 DCV 5| |Enraged,"after she's been Mind 10| 2u 5D6 Ego Attack,"mind sword",No | | Controlled",uncommon,occur | Range(-1/2),Visible(-1/4),moves | | 11-,recover 8- | on DEX instead of EGO(0) 5| |Enraged,"when her students are 10| 13 50% Damage Reduction (Mental), | | harmed",uncommon,occur 11-, | not vs. Mind Control(-1/2) | | recover 8- | 10 11- Danger Sense | |Hunted,"villain of the week",as 10| 5 9 Mental Defense | | powerful,harsh,appear 8- | 2 +1" Running 0| |Hunted,"martial artist 20| 10 7/7 Armor,OIF(-1/2),14- | | supervillain",more powerful, | Activation(-1/2) | | non-combat influence,harsh, | | | appear 8- | | |Psych Lim,"code against 20| | | killing",common,total | | |Psych Lim,"Underconfidence", 10| | | common,moderate | | |Psych Lim,"protective and 20| | | supportive of students", | | | common,total | | |Rivalry,"other dojos", 5| | | professional | | |Secret ID,"Samantha Gregory" 15| | |Vuln,"Mind Control",uncommon,x2 10| | | effect | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Disadvantages Total : 150| 126 : Powers Total | | Experience Spent + 0| 124 + Characteristic Total | | Total Points = 250| 250 = Total Cost | +-----------------------------------+----------------------------------------+