Superheroic Role-Playing in Charm City
This campaign features a group of inexperienced heroes coming into an age in Baltimore. If you've got comments, suggestions or would like to see something up here, please email me at jarreas at mindspring.com and let me know. Thanks!
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Hero Games owns Champions and other terms and their use should not be construed as a challenge to said ownership. The information on this web page is for personal use only, intended to supplement an ongoing role-playing campaign. This material is not official and has not been approved or endorsed by Hero Games.
Acknowledgements
These are people, web pages and books that I've used as references and taken ideas from. You should look through the references or ask me where something came from before assuming an idea is mine. I intend no plagerism or intellectual theft; if you see one of your ideas on my site and want it acknowledged or removed, get in touch with me and I'll do so.| Allston, Aaron. "Mystery Powers and Disadvantages in Champions." Adventurers Club, Issue 2 (1983), pp. 18-20. |
| Allston, Aaron. Super Agents. USA: Iron Crown Enterprises, 1986. |
| Blankenship, Loyd. GURPS Supers. USA: Steve Jackson Games, 1996. |
| Blumberg, Hannigan & Malony. "Champions Minus." Adventurers Club, Issue 10 (1987), pp. 6-10. |
| Bryant, Anthony J, and Arsenault, Mark T. Sengoku. USA: Gold Rush Games, 1997. |
| Fazzio, Buddy James: optional Stunning & Knockout rules from his NEXUS website. |
| Grey, Bruce: the origional version of The Past 100 Years. |
| Grun, Bernard. The Timetables of History. New York, New York: Simon & Schuster, 1991. |
| Harlick, Bruce, editor. Champions II. USA: Hero Games, 1982. |
| Harlick, Bruce, editor. Hero System Almanac 2. USA: Iron Crown Enterprises, 1995. |
| Hudson, Robert: an essay from his Atlanta Nights web site. It's not there anymore but you can try to email him here. |
| Kleppe, Gary: ideas from his Champions Page. |
| Laws, Robin D. Feng Shui Action Movie Roleplaying. USA: Atlas Games, 1996. |
| LIFE Magazine The Year in Pictures. 1992 through 1999. |
| Otte, Steve: the new Pushing rules from his web page. |
| Palmer, Chance: most of the descriptions in Examples of Material DEF, the new skill Comic Book Science, and lots of ideas about character creation and campaigns in general. |
| Peterson & Long. "The Hero Universe." USA: Hero Games, 1998. |
| Robinson, Andrew. "Raid on Blackgulch." Adventurers Club, Issue 7 (1986), pp. 13-29. |
| Schroeck, Robert M. GURPS Supers I.S.T. USA:Steve Jackson Games, 1991. |