Sample Characters

These are characters I've put together to give you an idea of what I wouldn't mind seeing. I'll probably use them as a superteam based in New Jersey, so they're available as rivals and contacts. I will, however, change their names.

Please note that I've changes the character generation rules since these charactere were built. Please follow the guidelines on the web page, and don't assume the examples are correct. I'll change them when I get time.


Character Summary Archtype
Earth Guy! An earth elemental brick. Energy Projector
Fire Dude! Your basic fire-based, fly-in-and-shoot-em-up hero.

Energy Projector
Lion Man! Bruce Lee meets Batman. Martial Artist
Mind Lady! A mentalist - martial artist mix. Martial Artist
Mister Incredible! A superintelligent, rubber gadgeteer. Why no, I don't read Marvel Comics. Why do you ask? Gadgeteer
Really Fast Guy! Runs really fast - what more do you want? Speedsteer

Unacceptable

In addition to the ones listed in the main rulebook (Planetman, Landlord and Novaman), I won't allow characters like the ones below. They all use the Energy Projector Archtype, in case it matters.

Character Summary Problem
Dark Mystery Batman with a bad attitude.

Unlikely to trust or work with a team, acts as a hammer and treats all problems as nails.
Combat Lord Martial-arts idiot savant.

Dominates one aspect of the game and gets bored the rest of the time.
McMoo the Anti-Drug Cow Milkman Dan on the job, making sure that the youth of today eat right and drink lots of milk.

Udderly rediculous concept in a non-Toon campaign.

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